View Full Version : Madden '06 salary cap

01-11-2006, 07:20 PM
Can the salary cap be turned off on Madden '06 ? I play the franchise, and to be honest, I don't have the time or patience to play with salary cap every off-season. How do you turn it off? I can't figure it out. Maybe you can't...

Help if you can. Thanks!

01-11-2006, 07:47 PM
Noo it cannot i know it sucks

01-11-2006, 07:55 PM
Noo it cannot i know it sucks

Oh well. That figures. Thanks.

The Confessor
01-11-2006, 07:57 PM
Cmon guys, that one of the best things about madden. Otherwise you trick the computer by trading your draft picks with whoever has the worst record going into the 6th week, you end up with the major all-pro team and you win EVERY GAME by ohhhh 80 points.
Tooo easy without it playing franchise...

01-11-2006, 07:59 PM
I enjoy the salary cap. It stops me from making a 100 rated team. It forces you to keep rookies and other young players as backups instead of allstars.

01-11-2006, 08:44 PM
No salary cap = cheap wins

01-11-2006, 08:49 PM
Salary cap is good.

I'm glad I have College hoops 2k6 and NBA 2k6

To see the players transform into stars is great.

Metal Panda
01-11-2006, 09:19 PM
Playing without the cap is boring. it's too easy to build a dominant team. I remember playing Madden 2001 on the PS1 without the cap penalties and by the end my lowest ranked player after 30 years had like an 86 rating! :)

01-11-2006, 11:01 PM
I always build a pretty dominant team through the draft/free agency. The cap is never really a problem for me.

Metal Panda
01-11-2006, 11:05 PM
It's easier on Madden than ESPN (the one edge I'd give to Madden over ESPN) in that you can defer cap penalties until the next year. on ESPN they're assessed immediately which sometimes left me unable to start a season!

Prime Time
01-11-2006, 11:46 PM
I enjoy the salary cap. Signing draft picks and FA is almost as fun as playing the games. ALMOST.

01-11-2006, 11:53 PM
They didn't want people to have all-star teams.when they mean manage a team they really mean it.

01-12-2006, 12:30 AM
Can't you turn it off before you start the franchise? I agree it's better with it on.

01-12-2006, 11:49 PM
Why do you need to turn off the cap anyways, the cap is way too high. The cap grows by about 13% annually which is rediculous. It should only grow 4-5% I believe. I have never had problems with caps before. Just don't go signing rediculous free agents you dont need, develop your rookies, sign long term deals and don't make trades.

01-13-2006, 07:53 AM
Salary Cap is never really an issue for me. Probably because players develop so quickly. Crowder is always around 85 overall after one season.

01-13-2006, 05:06 PM
Trade the good (high priced)players in their late 20's for high draft picks.

Metal Panda
01-13-2006, 10:30 PM
I hear on Madden 2007 it's going to come with a real phone in which you actually speak to real agents and anytime you sign a player a contract comes out of the PS2 to sign

01-16-2006, 04:39 AM
I find that by about year 10 I'm always in salary cap hell, which can be self defeating as you cut/trade good players to get under the cap this year, putting a big hit on next year's cap. But by then most of my starters are rated 90+. I have a fairly strict policy of only drafting players with "great" or "amazing" interviews, and this really does help progression.

Some tips I've found which help:
1) Let kickers and punters go when they get too good, you can always get cheap serviceable ones in the draft and FA
2) You only need 2 good (83+) backups for OL and DL, just make sure they're backing up as many slots as possible in the depth charts.
3) Never draft FBs, draft TEs and convert them to FBs.
4) It is better to let go of a player too early than too late. Only hold onto players over 30 who are rated in the mid to high 90s.
5) RFA is your friend.
6) Some player's overall rating is overrated or deflated by good/bad scores in non-core stats for their position. Find those players and trade/keep them.
What I'd like to see is some way to change future salaries into present salaries, like paying a bonus, so that you can use unused cap room in this year to reduce cap payments next year. It really sucks being $10m under the cap in 1 year and finding you have to cut players to get under the cap next in the next year.