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mor911
01-20-2006, 12:45 AM
This was an interesting read




Some have doubted if the Xbox 360 DVD9 disc format will suffice for next-gen games including their inevitable size increase. From the article: "Looking over the data, it's fairly evident that in fact DVD9 is not too small for next generation games as much as it was too big for the last generation's. Very few games on the original Xbox came close to pushing the limits of the DVD9 format, leaving plenty of room for growth for the Xbox 360."

Does the Xbox 360 disc size limitation concern you? And for any GameCube owners out there, did the 1.5 total system storage of the purple/black/silver box ever leave you disappointed?



http://www.joystiq.com/2006/01/19/xbox-360-sufficient-game-storage/

Even more in-depth info on the subject:


Over the course of its life, the size of the average Xbox title increased by 56%. If the Xbox 360 size increases at the same rate, and the four 360 titles are representative of the whole, we can expect the average Xbox 360 title in 4 or 5 years to be around 6.39 gigs, and to occupy about 75% of the disc's capacity. If the largest game deviation is the same as the Xbox, with the largest game being 3 gigabytes larger than the 2005 average, then some games will be pushing the upper limit of what the medium is capable of.

However, if the proportions hold true between systems, such limitations will only effect about 3% of games made for the Xbox 360. Additionally, we'd guess that if you look at those 26 titles that exceed average size on the Xbox, you'd find that size is not an indicator of quality, either in graphical quality or storyline. No one would accuse Doom 3 of being worse looking than Terminator 3: Rise of the Machines, but it's almost 3 gigabytes smaller (Terminator 3: 5.67 gigs; Doom 3: 2.957 gigs). Half-life 2, for example, is only 2 gigabytes.

Large games may simply be the result of poorly optimized programming, not an indication that they couldn't be smaller if they had to be, and still deliver the same experience.




Final Conclusions:

Much debate has gone into whether or not the DVD9 format is too small for next generation titles. Looking over the data, it's fairly evident that in fact DVD9 is not too small for next generation games as much as it was too big for the last generation's. Very few games on the original Xbox came close to pushing the limits of the DVD9 format, leaving plenty of room for growth for the Xbox 360.

Undoubtedly, games will grow. However, technology designed to keep them small and compact will grow as well. In many ways, the debate over Microsoft's handling of the DVD9 and HDDVD formats is simply a matter of a red herring. People see it and worry about it, but there is little data to suggest there will actually be a problem with it.

The PS3 will be able to store more data with their blu-ray discs, but that won't necessarily mean that they'll be any less limited in their creativity. It might simply give developers more room to be sloppy in their programing.


http://www.gamesfirst.com/index.php?id=1132

Samphin
01-20-2006, 10:52 PM
Good read. As the article said, if it happens, it happens to about 3% of games. At this point, video game consoles only have a shelf life of about 5 years. So, if developers are really pushing the limits of these systems and feel the experience might be compromised if cut down, they probably wait until the NEXT next gen consoles hit the market and then go from there.

Silicon Knights have shelved one of their games (Too Human) for two generations of consoles now.