View Full Version : Procedural Synthesis -- Graphical Development Breakthrough? or Gimmick?

01-20-2006, 01:32 AM
While reading up on the the limitations of the Xbox 360's storage medium, I found about a technology that the 360 uses called Procedural Synthesis. I'm a skeptic about anything companies bost will be the next best thing in programming, but this was nothing short of amazing.

The article spoke about how game compression is so good now (and getting better) that the 360's DVD9 format of media storage may not hamper game developement as much as gamers think. Procedural Synthesis is a method of generating 3D graphics and lighting using an amazing small amount of space.

The best part is, I can show it to you. There's a small game in developement to show of Procedural Synthesis. The game is called .kkrieger. It's using Procedural Synthesis through and through.

The site of the game is here: http://www.theprodukkt.com/kkrieger.html

The game is an amazing 96KB. Yes, I didn't miss type.. 96KB. Before you close this thread and laugh at The Mor, look at the screen shots:






You can download the game here: http://kk.kema.at/files/kkrieger-beta.zip

Remember, it is a BETA, so there's some bugs. Just try and remember when you you play it that the entire game is 96KB.

So, you make the call. True Next-Gen development tool? Or Microsoft gimmick?

compatibility / bugs

The "official" minimum specs for .kkrieger: chapter 1 beta are:

A 1.5GHz pentium 3 / athlon or faster.
512MB of RAM.
a GeForce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card supporting pixel shaders 1.3, preferably with 128MB or more of VRAM.
some kind of sound hardware.
DirectX 9.0b.
however, there's bad news: due to an unnoticed build error in the actual released version of .kkrieger, there are severe shadow bugs on Geforce4 and Radeon8500/9000 cards. the game should be playable, but everything will be way to dark.

the full list of known bugs (which will of course be fixed in the final version) is:

shadow bugs on GeForce4 and Radeon8500/9000 cards.
"everything is red" bug on some NVidia Card/Driver combinations.
sudden big framerate drops that go away when a certain monster gets killed.
several collision bugs.
alt-tab doesn't work properly.
crashes during the "loading" phase.