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View Full Version : Microsoft Unveils "XNA for Everyone" -- UPDATE



mor911
08-14-2006, 09:59 AM
WOW! I never saw this coming. For those who don't know, XNA is a game development platform designed to make it easy for developers to program games fo both Windows and Microsoft consoles (Xbox and 360).

Microsoft just announced that they're releasing a new version of the XNA developement platform called XNA Game Studio express that allows users to create cross platform games (Windows and 360) for FREE!! Yes, XNA Game Studio Express will be FREE!

Microsoft is trying to draw in the indie-developer crowd and bring in new games! This is good stuff people! For a small annual fee of $99, you can be a part of some "in" crowd of XNA developers and possibly publish and distribute your games via Xbox Live Arcade.

All games made with XNA Game Studio Express CANNOT be sold for profit unless you purchase an XNA Professional Studio License.

I don't know about you guys, but I think this is a HUGE step in getting the small developers to try some new "risky" innovative ideas for games. I LIKE!

http://www.gamesindustry.biz/content_page.php?aid=18939

http://www.gamespot.com/news/6155590.html

BETA Available for Download now!
http://msdn.microsoft.com/directx/xna/gse/

Motion
08-14-2006, 10:35 AM
Wow, thats pretty big news, good news too.

Bruzer
08-14-2006, 10:56 AM
Wow this is a really cool step from microsoft I must admit. I myself trying to work my way into game development I will look this over.

Timmy54
08-14-2006, 11:00 AM
hope it leads to some really good games

Majpain
08-14-2006, 02:00 PM
Wow never would have expected Microsoft to do this.

SkapePhin
08-14-2006, 02:26 PM
Sounds awesome... Are you currently developing "Mor Wars"? :D

If so, I want in!

Buddwalk
08-14-2006, 02:50 PM
does that mean i could take a computer game and bring it to xbox 360?

Bruzer
08-14-2006, 02:55 PM
No its for developing your own game for pc or 360 only chance of porting a pc game would to have complete source code and very few games show that.

Phinz420
08-14-2006, 04:36 PM
Cool!

ChrisKo
08-14-2006, 04:43 PM
I'll let you guys know if my friend and I get our game going. It's been on the back burner for nearly 13 years now. We started it back in high school but we both got caught up in the business development world (where you actually make money unlike the gaming industry) and never got a chance to complete the game.

Anyway, since we're both MS developers, we talked about picking up on the game witht he XNA framework and see what happens. I'll let you guys know if we ever get anything done and need testers.

For those interested, it would be a platform adventure game very similar to "Out of this World" and "Flashback".

lazareth
08-14-2006, 05:14 PM
I'll let you guys know if my friend and I get our game going. It's been on the back burner for nearly 13 years now. We started it back in high school but we both got caught up in the business development world (where you actually make money unlike the gaming industry) and never got a chance to complete the game.

Anyway, since we're both MS developers, we talked about picking up on the game witht he XNA framework and see what happens. I'll let you guys know if we ever get anything done and need testers.

For those interested, it would be a platform adventure game very similar to "Out of this World" and "Flashback".
i am also an MS developer, I would be real interested in any distributed develpment opportunities...PM me!

mor911
08-14-2006, 05:58 PM
Next up, the Microsoft Developement Lounge :D

Dol-Fan Dupree
08-14-2006, 06:42 PM
I am a contract tester who used to work at microsoft. I will test your software and then you can kick me a couple of times.

mor911
08-14-2006, 06:53 PM
The Mor will test stuff too!!!

Dol-Fan Dupree
08-14-2006, 06:56 PM
However I could only do it for a year, then I would have to take a break for 100 days

mor911
08-14-2006, 06:59 PM
However I could only do it for a year, then I would have to take a break for 100 daysSo what's that like? Profesdsional game testing.

lazareth
08-14-2006, 10:09 PM
sooo...how long do you think this thread would have lasted if we were Linux devs?? :rolleyes:


:chuckle:

ChrisKo
08-15-2006, 12:02 AM
If you were a linux dev, you'd already be dev'n on the PS2....although you can still do it with a windows dev chain and cygwin. http://www.ps2dev.org

Or you could be developing on the PSP or even the GP2X. I haven't done any console coding since the GBA pre-release on a JP unit. I've never been good at 3D math, so I tend to stick to sprite based 2D games. Maybe I'll take a leap and start learning some 3D to use for the background/scene objects, but that will take some time.

Anyway, I'm sure someone will figure out a dev chain for XNA on *nix and get GCC to compile a compatible binary. Will be interesting to see what the *nix community does with the XNA framework. Wonder if the Mono team will take a crack at it.

dQbell
08-15-2006, 01:11 PM
If you were a linux dev, you'd already be dev'n on the PS2....although you can still do it with a windows dev chain and cygwin. http://www.ps2dev.org

Or you could be developing on the PSP or even the GP2X. I haven't done any console coding since the GBA pre-release on a JP unit. I've never been good at 3D math, so I tend to stick to sprite based 2D games. Maybe I'll take a leap and start learning some 3D to use for the background/scene objects, but that will take some time.

Anyway, I'm sure someone will figure out a dev chain for XNA on *nix and get GCC to compile a compatible binary. Will be interesting to see what the *nix community does with the XNA framework. Wonder if the Mono team will take a crack at it.

What can you do if you're really good at those Math Story Problems? I'm pretty good at those.

ChrisKo
08-15-2006, 03:25 PM
What can you do if you're really good at those Math Story Problems? I'm pretty good at those.

You can take the SAT a few times and get a good math score.

mor911
08-15-2006, 03:31 PM
So Chrisko, are we talking about a Contra-esq side scroller? or some sort of Symphony of the Night/Super Metroid-esq side scroller? Story based? Strainght forward... I'm interested in your game idea man.

ChrisKo
08-15-2006, 05:03 PM
So Chrisko, are we talking about a Contra-esq side scroller? or some sort of Symphony of the Night/Super Metroid-esq side scroller? Story based? Strainght forward... I'm interested in your game idea man.

The game would be much closer to Out of this World (http://en.wikipedia.org/wiki/Another_World_(video_game)), Flashback (http://en.wikipedia.org/wiki/Flashback_%28computer_game%29), and the old LucasFilm SCUMM (http://en.wikipedia.org/wiki/SCUMM) games and the old Sierra SCI (http://en.wikipedia.org/wiki/Sierra%27s_Creative_Interpreter) games.

Hope that helps clear it up. It will be a good while before we're ready to show anything as we'll need to dig out out old design documents. Plus we'll need to spend some time learning the graphics engine. To test it, you will need to have the $99 kit that will allow you to run unsigned code on your retail Xbox360.

I will provide more information if we actually do get anywhere with this.

mor911
08-15-2006, 05:18 PM
Cool... Well, I read an FAQ last night that I'll share:

http://www.joystiq.com/2006/08/14/xna-game-studio-express-faq-not-entirely-worthless/

Some important points:


Can I make a commercial Xbox 360 game with it?

Only if said game is actually about commercials, possibly a Joe in the Fast Lane take on the exciting life of a marketing mastermind. In fewer words: no. You can sell Game Studio Express titles for Windows, but you'll need Game Studios Professional (available next Spring) to hawk your goods on the Xbox 360.

Isn't this just another annual Xbox 360 fee I have to pay?

You and your entitlement complex don't have to do anything. XNA Game Studio Express for Windows is free. If you want to create, share and play custom Xbox 360 games, however, you need to sign up to a "Creator's Club" subscription through Marketplace for $99 annually or $49 for four months. It's your choice.

Fine. When does the beta of this thing come out?

It'll be released on 30 August, 2006.

Tell me, why doesn't the beta release support Xbox 360 games?

"Microsoft does not release beta software on the Xbox 360 for security reasons."

But then, how do I share my masterpieces with my friends?

There are four requirements that must be met before you can share games with these hypothetical "friends" of yours:
The individual you are planning to share the game with must be logged in to Xbox Live and have an active subscription to the XNA Creators Club.
The receiving user must have downloaded the XNA Framework runtime environment for the Xbox 360.
The receiving user must have XNA Game Studio Express installed on their own development PC.
The game project, including all source and content assets, must be shared with the receiving user. The receiving user then compiles and deploys the game to their Xbox 360.
This was a pretty big blow to me, as it seems you'll need to buy the $100 toolkit just to play homebrew games on 360... PC for free, 360 no :(

ChrisKo
08-15-2006, 06:10 PM
This was a pretty big blow to me, as it seems you'll need to buy the $100 toolkit just to play homebrew games on 360... PC for free, 360 no :(

Yep, which is why I mentioned that in the testing section. MS said they eventually want a "YouTube" of video game market. So maybe once the community portion for the creators is finished, they'll take the top x games from the community and make them available through XBLA. There's hope at least.

mor911
08-30-2006, 06:05 PM
BETA Available for Download now!
http://msdn.microsoft.com/directx/xna/gse/

ChrisKo
08-30-2006, 07:48 PM
BETA Available for Download now!
http://msdn.microsoft.com/directx/xna/gse/

Already downloaded as of this afternoon, won't have any time to play around with the beta until this weekend though.