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View Full Version : Spiderman Webs his way to the PS2



Boston
03-10-2007, 09:43 PM
A few weeks back, Activision showed off the PS3/360 version of Spider-Man 3 (http://ps2.ign.com/objects/878/878901.html) to a small gathering of journalists. The PS3 and 360 versions, developed by Treyarch, feature interactive cinematic moments, a sprawling Manhattan with an extensive sewer and subway system and a "gangs of New York" dynamic that evolves crime on the streets as you play through the game.

Activision didn't discuss the PS2 and PSP versions of Spider-Man 3 at that time. Curiosity got the best of us, so IGN spoke to Vicarious Visions' CEO Karthik Bala about the PS2 and PSP builds. Despite being built on last-generation technology, gamers can still expect a far bigger city than the Manhattan from Spider-Man 2. And there are even some extra incentives for playing the PS2 or PSP versions.


IGN: You have a large streaming world on PS2, PSP and Wii. Since these systems are somewhat limited by the hardware, what sacrifices were made from the PS3/360 version of Manhattan?

Karthik Bala: Although all skus of Spider-Man 3 share the premise and overarching storyline of the movie, the game design on PS2, PSP, Wii differ from the PS3/360. Our overall goal was to play to the strengths of the various hardware platforms, giving a different player experience depending on their platform of choice. The PS2 version features a city that is 2.5 times bigger than the city in Spider-Man 2 PS2. The PSP version offers an expansive free roaming city gameplay on a portable system (which wasn't there in SM2 PSP). The Wii version offers a whole new way of web shooting and swinging through the city. The Wii-mote and Nunchuk become your webshooters!

http://www.finheaven.com/images/imported/2007/03/spiderman320070309015858000-1.jpg
IGN: There are a couple of storylines that appear on PS2/PSP/Wii that aren't on PS3/360. What was the reasoning behind this and how do your unique storylines impact the overall game?

Bala: We didn't want all skus of Spider-Man 3 to be exactly the same. One example is the Morbius and Shriek story arc that is not found in the PS3/360 version. It weaves in and out of the main storyline in a rather clever way. And although we share some of the main storyline elements (like the movie story), gameplay mechanics and missions to these versions are unique. The way city missions and gang warfare plays out is also different.

IGN: Obviously there is a different focus with Wii controls, but when it comes to the Sony platforms, do you have to take a different approach to the controls for PS2 versus PSP?

Bala: The Wii controls are wildly different and allow you to experience a Spider-Man game in a very unique way. The PS2 and PSP controls are more similar, but building the games ground up allowed us to design with the PSP controls in mind.

IGN: Are the Cinteractives handled any differently than with the PS3/360 versions?

Bala: They are different. The Wii version uses motion controls with the Wii-mote and Nunchuk, which is a lot of fun. In addition, the use of interactive cut-scenes occurs in different places in the game than you might find in the PS3/360 game.

IGN: In the next-gen version, the black suit is tied to a specific story section. Can you explain how the versions you are working on differ?

Bala: In the PS2, PSP and Wii versions, once you gain access to the black-suited Spider-Man, you can switch between red and black suit at will. As with the PS3 and 360 versions the black-suited Spider-Man mechanics are different. You become more powerful with the black-suit, and the bad guys better watch out when you go into Rage Mode. But there is a cost…and that cost plays into the central game mechanics and the overall status of the city.

IGN: Why is there an ability to switch between suits -- or maybe the question is, why can we do it in the Vicarious Visions Spider-Man 3, but not the one made by Treyarch?

Bala: Really, it was an aesthetic choice and the direction chosen by the development teams. The PS3/360 game has chosen one way of handling black-suited Spider-Man. The PS2/PSP/Wii versions offer a different take. The NDS version takes on a third approach. They all explore the relationship between Peter, the red-suit and the black-suit, but in a different manner. It results in different gameplay experiences, so hopefully some players will get a chance to try out the various versions!

In the movie, the viewer can watch Peter Parker struggle with the black-suit and the power it represents. We wanted the player to experience the struggle in gameplay. There's a real temptation to use this power, even though you know the price. For example, during combat, the choice to wear the black-suit becomes a tactical - even impulsive - decision.

http://www.finheaven.com/images/imported/2007/03/spiderman320070309015857609-1.jpg
IGN: Developing a game that needs to be similar to Treyarch's, is there still the ability to add your own unique touch to Spider-Man 3?

Bala: Absolutely! It's been a collaborative effort with Treyarch, but the goal all along was to give an overarching similar, yet different play experience on the different platforms. One example is how City Status works in the PS2, PSP, Wii versions. If you use the black-suited Spider-Man too much and crime gets out of control in the city, you will see the city deteriorate in different ways. The clouds get dark and moody, the leaves fall off the trees, the trash starts piling up on the streets and the people get mighty grumpy. The city starts falling apart.

IGN: Can we expect any unique unlockables we won't get on PS3 or 360?

Bala: Yes.


Spider-Man 3 ships for PS2 and PSP in early May.
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I'm glad that PS2/WII/XBOX Versions will be different from PS3 AND XBOX360, so if you have a ps2 and say ps3 you can by the same game and get a different experience. Very hot.

Silverphin
03-11-2007, 11:37 PM
A few weeks back, Activision showed off the PS3/360 version of Spider-Man 3 (http://ps2.ign.com/objects/878/878901.html) to a small gathering of journalists. The PS3 and 360 versions, developed by Treyarch, feature interactive cinematic moments, a sprawling Manhattan with an extensive sewer and subway system and a "gangs of New York" dynamic that evolves crime on the streets as you play through the game.

Activision didn't discuss the PS2 and PSP versions of Spider-Man 3 at that time. Curiosity got the best of us, so IGN spoke to Vicarious Visions' CEO Karthik Bala about the PS2 and PSP builds. Despite being built on last-generation technology, gamers can still expect a far bigger city than the Manhattan from Spider-Man 2. And there are even some extra incentives for playing the PS2 or PSP versions.


IGN: You have a large streaming world on PS2, PSP and Wii. Since these systems are somewhat limited by the hardware, what sacrifices were made from the PS3/360 version of Manhattan?

Karthik Bala: Although all skus of Spider-Man 3 share the premise and overarching storyline of the movie, the game design on PS2, PSP, Wii differ from the PS3/360. Our overall goal was to play to the strengths of the various hardware platforms, giving a different player experience depending on their platform of choice. The PS2 version features a city that is 2.5 times bigger than the city in Spider-Man 2 PS2. The PSP version offers an expansive free roaming city gameplay on a portable system (which wasn't there in SM2 PSP). The Wii version offers a whole new way of web shooting and swinging through the city. The Wii-mote and Nunchuk become your webshooters!

http://ps2media.ign.com/ps2/image/article/771/771946/spider-man-3-20070309015858000.jpg
IGN: There are a couple of storylines that appear on PS2/PSP/Wii that aren't on PS3/360. What was the reasoning behind this and how do your unique storylines impact the overall game?

Bala: We didn't want all skus of Spider-Man 3 to be exactly the same. One example is the Morbius and Shriek story arc that is not found in the PS3/360 version. It weaves in and out of the main storyline in a rather clever way. And although we share some of the main storyline elements (like the movie story), gameplay mechanics and missions to these versions are unique. The way city missions and gang warfare plays out is also different.

IGN: Obviously there is a different focus with Wii controls, but when it comes to the Sony platforms, do you have to take a different approach to the controls for PS2 versus PSP?

Bala: The Wii controls are wildly different and allow you to experience a Spider-Man game in a very unique way. The PS2 and PSP controls are more similar, but building the games ground up allowed us to design with the PSP controls in mind.

IGN: Are the Cinteractives handled any differently than with the PS3/360 versions?

Bala: They are different. The Wii version uses motion controls with the Wii-mote and Nunchuk, which is a lot of fun. In addition, the use of interactive cut-scenes occurs in different places in the game than you might find in the PS3/360 game.

IGN: In the next-gen version, the black suit is tied to a specific story section. Can you explain how the versions you are working on differ?

Bala: In the PS2, PSP and Wii versions, once you gain access to the black-suited Spider-Man, you can switch between red and black suit at will. As with the PS3 and 360 versions the black-suited Spider-Man mechanics are different. You become more powerful with the black-suit, and the bad guys better watch out when you go into Rage Mode. But there is a cost…and that cost plays into the central game mechanics and the overall status of the city.

IGN: Why is there an ability to switch between suits -- or maybe the question is, why can we do it in the Vicarious Visions Spider-Man 3, but not the one made by Treyarch?

Bala: Really, it was an aesthetic choice and the direction chosen by the development teams. The PS3/360 game has chosen one way of handling black-suited Spider-Man. The PS2/PSP/Wii versions offer a different take. The NDS version takes on a third approach. They all explore the relationship between Peter, the red-suit and the black-suit, but in a different manner. It results in different gameplay experiences, so hopefully some players will get a chance to try out the various versions!

In the movie, the viewer can watch Peter Parker struggle with the black-suit and the power it represents. We wanted the player to experience the struggle in gameplay. There's a real temptation to use this power, even though you know the price. For example, during combat, the choice to wear the black-suit becomes a tactical - even impulsive - decision.

http://ps2media.ign.com/ps2/image/article/771/771946/spider-man-3-20070309015857609.jpg
IGN: Developing a game that needs to be similar to Treyarch's, is there still the ability to add your own unique touch to Spider-Man 3?

Bala: Absolutely! It's been a collaborative effort with Treyarch, but the goal all along was to give an overarching similar, yet different play experience on the different platforms. One example is how City Status works in the PS2, PSP, Wii versions. If you use the black-suited Spider-Man too much and crime gets out of control in the city, you will see the city deteriorate in different ways. The clouds get dark and moody, the leaves fall off the trees, the trash starts piling up on the streets and the people get mighty grumpy. The city starts falling apart.

IGN: Can we expect any unique unlockables we won't get on PS3 or 360?

Bala: Yes.


Spider-Man 3 ships for PS2 and PSP in early May.
------------------------------------------------------------------------------------

I'm glad that PS2/WII/XBOX Versions will be different from PS3 AND XBOX360, so if you have a ps2 and say ps3 you can by the same game and get a different experience. Very hot.

Probably the best movie-based game franchises ever.