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Beasley
08-26-2008, 06:24 PM
link
http://www.pastapadre.com/3186/full-details-on-patch-2-for-madden-09#more-3186


Details on items that have been fixed with the second patch for Madden 09 are the topic of a brand new blog (http://www.easports.com/madden09/fullsite/blog.jsp?itemID=twoweek_update) posted by producer Ian Cummings on the Madden 09 website. Included are the disconnects that have been plaguing online, franchise progression, fixed exploits including the WR Direct Snap and Deep Ball glitches, field degradation, and gameplay improvements. Most of the gripes consumers have had with the game look as though they’ll be addressed in the coming patch. Not sure there is much more you can ask for out of this.
The work on the patch has been completed and is being submitted to MS and Sony on Tuesday. This puts the time frame to expect it to arrive still at least a few weeks out. Continue on to read the full list of issues and workarounds.

1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…all cameras can still be used as well.
Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
3. Stability issues with Madden IQ end of game popup: This has been fixed.
Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute). This has been fixed.
7. Stability issue when exiting Madden ‘93 in CE version: This has been fixed.
8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-game with a ring meter that was completely full.
13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
18. Online playbook switch: We found and fixed an issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
The patch is being tested as I write this and will be sent off for verification in the morning, so we are targeting less than a 3 week turnaround from today for this to hit the general public. (Woohoo!) We will also make sure to provide updates as the patch progresses through the 3rd party approval process. As a side note, as of this moment there have been no changes to database schema, so you won’t have to re-start your Franchise or delete any files.
It makes us very stoked to be able to make this many changes for a patch, and do them based directly on community feedback. There are always going to be folks that are upset if what they felt was a top issue wasn’t addressed, but I’ll state again (as I have before) that we have to keep balancing this work against Madden NFL 2010. The longer we keep going on patches, the less we can add to the following year’s product. On a side note, there is also a Franchise stability issue that we have been investigating, and we are working feverishly to get this figured out. We will update on that issue as soon as we can. As for the rest of the items, I personally feel that we have hit a very good balance of top items because many of these issues can actually detract from an enjoyable experience, which is obviously the last thing we want.
And now that this patch is nearly out the door, I figured I’d drop some more good news… We have officially started building the “Sim Madden Gamer” DLC pack, which includes Accelerated Clock, a “Classic” Controller Configuration, CPU Sliders, and Community Gamerpics for 360. I’ll state again that there’s no promise that this goes through, but we have nearly every one of these features actually done’ internally, so now we have to figure out how to get Microsoft and Sony to allow us to release them.

AZStryker
09-01-2008, 03:46 PM
Any updates on when this will be out?

Beasley
09-01-2008, 04:27 PM
he said less than 3 weeks and that was on the 25th of august...so hopefully within the next 2 weeks.

Crzynick25
09-01-2008, 05:25 PM
how do you get patches do they auto down load when you log on? (im new to PS3, just got it when madden came out)

Beasley
09-01-2008, 08:04 PM
yes im on xbox360 and usually the 360 gets patches/updates b4 the ps3....but what happens is that when the patch is out...when u start madden up it will tell u their is an update availabe and it will download and restart yer game...u dont have 2 do anything

SR 7
09-01-2008, 08:20 PM
what about roster updates?

Birdman
09-01-2008, 10:54 PM
what about roster updates?
WENSDAY is what EA has said before, but I'd wait until Thursday to be sure, lots of Cuts, new players to be made and other additions.

Beasley
09-01-2008, 11:01 PM
if u go to the ea forums...the guy by the name of MrKdRck8 (http://forums.ea.com/mboards/profile.jspa?userID=780596041&messageID=4120539)
makes posts in the roster areas of the forums he also works for EA.
here is his most recent post....


http://forums.ea.com/mboards/thread.jspa?threadID=406350&tstart=0&start=120

Should be sometime this week after the teams finalizes their rosters.

Thundercracker
09-02-2008, 12:47 AM
Sounds like they need to hire more people so they can fix their mess without delaying work on next years.

akphinfan
09-04-2008, 12:24 PM
i have the same issue as a lot of xbox guys out there. During the game out of no where you get the "this disc is unreadable" pop up. I even took it back to best buy and exchanged it and still happens. I hope this patch fixes it.

AZStryker
09-10-2008, 08:56 PM
Quick question: is the patch like a roster update in the way that you have to restart your franchise in order for it to take effect???

Dtronic
09-11-2008, 09:02 AM
Quick question: is the patch like a roster update in the way that you have to restart your franchise in order for it to take effect???


Yes

AZStryker
09-15-2008, 09:06 PM
It's been 3 weeks to the day and this patch is not out. Anyone know anything about the delivery date?

Beasley
09-16-2008, 12:07 AM
It's been 3 weeks to the day and this patch is not out. Anyone know anything about the delivery date?

this from www.pastapadre.com (http://www.pastapadre.com).....



The official release date for NCAA Basketball 09 is Tuesday December 2nd. In addition to finding out there was no Be a Pro mode we now know there is no Online Team Play either (http://ps3.gamespy.com/playstation-3/ncaa-basketball-09/909915p1.html). I’m really struggling to find any reason to look forward to this title. Except for the above cheerleader picture that is.


Make sure to get your week two selections for the NFL Pigskin Pickem in before the kickoff of the first game Sunday.


The second patch for Madden 09 may be out by the end of the week. There is always some level of uncertainty surrounding these things however.


While the Wii version of Tiger Woods 09 has received high praise, one area that people are having difficulty with is the putting. A blog on EASW has been posted that goes over some tips for putting (http://www.easportsworld.com/en_US/blogs/view/bid/5076).


A bunch of news around FIFA 09. The demo is now out, the game will include a Club system (http://ps3.ign.com/articles/909/909052p1.html), and more details on the 10 vs 10 Online Team Play (http://xbox360.ign.com/articles/908/908609p1.html?RSSwhen2008-09-08_150400&RSSid=908609).


The achievements for NBA 2K9 (http://xbox360achievements.org/achievements.php?gameID=772) are now public. For the most part they are very similar to last year though a few new ones are noticeable such as the one for online Team-Up mode.


I’ve sent out a bunch of invites for the Pasta Padre NHL 09 Club. Feel free to leave your gamertag if you’d like to be involved. I will be out until the evening but will send out more invites then. In a game late Friday night it was myself, Nix, and Pigskin11 and we got the scoring monkey off our back. Actually each one of us scored a goal though we ended up losing in OT.

Dolfan11
09-16-2008, 07:32 PM
I can't wait. For me, while this year's madden has been the best installment, IMO, it's also been unplayable. I've found myself playing more NCAA than Madden. The whole Robo QB with no name QB's like Trent Edwards going 14/14 before making his first incompletion is ridiculous. Tie into that the fact that I finish every game with less than 30 yards rushing and over 300 passing in All Madden because for some reason it's impossible to run. I didn't see it there, but hopefully they'll address the QB and Running problems in this patch.

Beasley
09-23-2008, 02:19 PM
link
http://www.pastapadre.com/3186/full-details-on-patch-2-for-madden-09#more-3186


Details on items that have been fixed with the second patch for Madden 09 are the topic of a brand new blog (http://www.easports.com/madden09/fullsite/blog.jsp?itemID=twoweek_update) posted by producer Ian Cummings on the Madden 09 website. Included are the disconnects that have been plaguing online, franchise progression, fixed exploits including the WR Direct Snap and Deep Ball glitches, field degradation, and gameplay improvements. Most of the gripes consumers have had with the game look as though they’ll be addressed in the coming patch. Not sure there is much more you can ask for out of this.
The work on the patch has been completed and is being submitted to MS and Sony on Tuesday. This puts the time frame to expect it to arrive still at least a few weeks out. Continue on to read the full list of issues and workarounds.

1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…all cameras can still be used as well.
Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
3. Stability issues with Madden IQ end of game popup: This has been fixed.
Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute). This has been fixed.
7. Stability issue when exiting Madden ‘93 in CE version: This has been fixed.
8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-game with a ring meter that was completely full.
13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
18. Online playbook switch: We found and fixed an issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
The patch is being tested as I write this and will be sent off for verification in the morning, so we are targeting less than a 3 week turnaround from today for this to hit the general public. (Woohoo!) We will also make sure to provide updates as the patch progresses through the 3rd party approval process. As a side note, as of this moment there have been no changes to database schema, so you won’t have to re-start your Franchise or delete any files.
It makes us very stoked to be able to make this many changes for a patch, and do them based directly on community feedback. There are always going to be folks that are upset if what they felt was a top issue wasn’t addressed, but I’ll state again (as I have before) that we have to keep balancing this work against Madden NFL 2010. The longer we keep going on patches, the less we can add to the following year’s product. On a side note, there is also a Franchise stability issue that we have been investigating, and we are working feverishly to get this figured out. We will update on that issue as soon as we can. As for the rest of the items, I personally feel that we have hit a very good balance of top items because many of these issues can actually detract from an enjoyable experience, which is obviously the last thing we want.
And now that this patch is nearly out the door, I figured I’d drop some more good news… We have officially started building the “Sim Madden Gamer” DLC pack, which includes Accelerated Clock, a “Classic” Controller Configuration, CPU Sliders, and Community Gamerpics for 360. I’ll state again that there’s no promise that this goes through, but we have nearly every one of these features actually done’ internally, so now we have to figure out how to get Microsoft and Sony to allow us to release them.


UPDATE: from www.pastapadre.com (http://www.pastapadre.com)

After having to wait a few days from the initial time the second patch for Madden 09 was thought to go live it is now out for the 360 and PS3. As long as your console is connected online you will be automatically prompted to download the patch when next starting up the game. You will not have to restart franchise mode for the effects of the patch to come through.
Continue on to view all of the changes and feel free to leave your impressions of the game after the patch in the comments. Initial response seems to be that the gameplay related improvements have proven to be valuable, the CPU now takes too long to snap the ball even on extra points, and it may not have fixed freezes that some people have experienced in franchise mode.
Update: If you experienced freezing in franchise prior to the patch you will have to start over. Any that hadn’t previously had issues with freezing should be fine to continue