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DisturbedShifty
03-05-2012, 09:28 AM
http://www.complex.com/video-games/2012/03/first-halo-4-screenshots-emerge-from-the-gaping-maw-of-eternity

W (http://www.complex.com/video-games/2012/03/first-halo-4-screenshots-emerge-from-the-gaping-maw-of-eternity)hat do you think? I personally need to see more. But it looks like a good start.

cbreeden
03-05-2012, 01:25 PM
The teaser trailer looks promising.

http://www.complex.com/video-games/2011/06/halo-4-video

DisturbedShifty
03-05-2012, 01:34 PM
Thanks CB. I was away from a computer when that popped up. But I did watch it on my phone.

But right now I still have my concerns. I have a bad feeling 343 might, and I stress the word might, be trying a little too hard with thus game. The fact that the BR is back tells you they want fan approval, which is a good thing. But the overall story for the game might fall short. But only time will tell.

Sent from my Galaxy Nexus

Phins117
03-15-2012, 05:41 PM
Don't worry about 343, trust me this is the dream team for halo. Also this trilogy will be better than the original.

DisturbedShifty
04-11-2012, 03:08 AM
New Halo 4 screen shots.

http://www.littleenglishhaloblog.com/2012/04/stunning-new-halo-4-screenshots-and.html

DisturbedShifty
04-12-2012, 08:33 AM
Halo 4 music

Behind the scenes featurette:

http://www.youtube.com/watch?v=ZmfGsuOacMA&context=C4850540ADvjVQa1PpcFNZ7s4pxvBK_vw2F_myvUdVN7-cxvvrnfI=

I personally love the new music. I think this guy hit the nail on the head. This is the first time I have been excited about Halo 4.

dovershores
04-25-2012, 12:02 PM
Looks good

derpy
04-26-2012, 08:41 AM
Looks like its going to be pretty good

DisturbedShifty
05-15-2012, 08:46 AM
Halo 4 mystery enemies leaked courtesy of McFarlane Toys. If you don't like spoilers, don't click the link. http://www.examiner.com/slideshow/halo-4-leaked-enemies-from-mcfarlane-toy-box

DisturbedShifty
05-17-2012, 02:32 AM
Halo 4 Limited Edition was just announced today.

http://halo.xbox.com/blogs/Headlines/post/2012/05/16/The-Halo-Bulletin-51612.aspx

Spesh
06-04-2012, 08:10 PM
Not the biggest Halo fan, but ran across this:


http://www.youtube.com/watch?v=FPp1sXgQB58

Pure trailer, no gameplay:


http://www.youtube.com/watch?v=th6TZbMj2NQ&feature=related

DisturbedShifty
06-04-2012, 08:55 PM
Not the biggest Halo fan, but ran across this:


http://www.youtube.com/watch?v=FPp1sXgQB58

Pure trailer, no gameplay:


http://www.youtube.com/watch?v=th6TZbMj2NQ&feature=related

Thanks man. I was going to update this post once I got to a computer, but that saves me some work. Lol.

Sent from my Galaxy Nexus

Spesh
06-07-2012, 12:04 AM
Damn you Halo. Everytime a new one comes out i scoff it off and remind myself why i dislike the series. Then they do something clever and sure enough i find myself ordering it.

The Halo 4 team plans on releasing 5(free) co-op missions per week in a apparently growing storyline. Not sure how successful it will be, but damned if i wont be trying it out.


http://www.youtube.com/watch?v=M8aH1H01kb4&feature=context-shows&list=SL

DisturbedShifty
06-08-2012, 12:13 AM
Damn you Halo. Everytime a new one comes out i scoff it off and remind myself why i dislike the series. Then they do something clever and sure enough i find myself ordering it.

The Halo 4 team plans on releasing 5(free) co-op missions per week in a apparently growing storyline. Not sure how successful it will be, but damned if i wont be trying it out.


http://www.youtube.com/watch?v=M8aH1H01kb4&feature=context-shows&list=SL

Isn't that cool? You should have seen the boards over on Halo Waypoint when they originally announced it. Everyone was saying things like, "Spartan-ops? Can anyone say CoD copy cat? ". Crap like that. But only a small percentage of fans took notice of the fact that it is a story line driven co-op. And when they said there would be new weekly updates, for free, I was super excited. CoD special-ops is not story driven. That and the new game looks ten times better than any of the Bungie Halos, and I love Bungie.

Sent from my Galaxy Nexus

MiZFiT
06-08-2012, 12:16 AM
Halo 4 could be the best one yet. So pumped for it.

DisturbedShifty
06-08-2012, 08:27 PM
I was watching a review of Halo 4 on You Tube that said only the first season of Spartan-Ops will be free. But there was no information on how long a season will last. So that was a bit sad to hear.

Sent from my Galaxy Nexus

Spesh
06-08-2012, 10:26 PM
I was watching a review of Halo 4 on You Tube that said only the first season of Spartan-Ops will be free. But there was no information on how long a season will last. So that was a bit sad to hear.

Sent from my Galaxy Nexus

Unfortunate, but not really unexpected, i was surprised they said it would be free. Could be like a MMO which makes patches(or in this case "seasons") every 3-4 months. As well, Mass Effect 3 has been pumping out free DLC content for its multiplayer for the last 4 months(not at a weekly basis by anymeans), so i would be pretty surprised if Halo didnt do it for at least that long.

3-4 months extra content for free does not sound like a bad deal to me in the least.

I obsessively loved the original Halo. But i felt that Halo 2 was one of the worst games ive every played. Combine that with Halo 3, which i felt that while it was extremely fitting "end" for the series but ultimately underwhelming, and my distaste for first person shooters i soured considerably on the series(though i enjoyed ODST). That being said, despite that very much biased opinion against the series, i feel that Halo Reach was one of the very few games out there that far exceeded its price tag. The amount of great content in that game was worth more then 60 bucks.
By all indications Halo 4 has all the previous stuff and is adding more onto it. If they give us a few months worth of free content, then all the better.

DisturbedShifty
09-23-2012, 09:44 PM
Figured since we are getting close to the release date I would update this thread.

This is the a video talking about the new bad guys, the Forerunners/Prometheans:


http://www.youtube.com/watch?v=55zOTemj03k

Here is a video on a couple of the campaign missions that have been played by the media so far:


http://www.youtube.com/watch?v=gWpXszjy3io

Armor abilities walk through video:

http://www.youtube.com/watch?v=FkLKi6FQ8Yg

Armory walk through. Though I am pretty sure these are just the few armors that are unlocked at first as opposed to everything that can be unlocked:

http://www.youtube.com/watch?v=-RoADd8gkzA

Promethean enemies and weapons: http://www.cinemablend.com/games/Halo-4-Promethean-Weapons-Enemies-Revealed-With-Images-46670.html

Covenant weapons. Beam rifle is back baby!:

http://www.youtube.com/watch?v=Z4NLJpTXOtU

UNSC (human) weapons:

http://www.youtube.com/watch?v=s76uMzaQ120

On the side of objective multiplayer I know there have been quite a few updates. In odd ball and Griff Ball you can know throw the "ball". Which is just awesome. They just announced that during a game of Infection (zombies) 2 infected players will start the game as Flood combat forms against a team of 10 humans. And the Flood players will have a Flood "claw" arm instead of the sword.

In campaign there is also a derivable mech called a Mantis.

Except for a couple of poor redesigns (legendary emblem and the Jackal) I really like what I see.

DisturbedShifty
10-27-2012, 09:51 PM
Here is the Gameplay Launch trailer. I am super stoked about this game. November 6th can't get here soon enough.


http://www.youtube.com/watch?v=DIspQ1NmGf4

Thumper1016
10-27-2012, 11:04 PM
I wish I could play first person games.

DisturbedShifty
10-27-2012, 11:45 PM
I wish I could play first person games.

And why can't you? Just don't like them?

Forgive my spelling. This was sent from my phone.

Thumper1016
10-28-2012, 12:00 AM
I don't know what it is but something with the camera view makes me sick to my stomach every time. :idk:

DisturbedShifty
10-28-2012, 12:05 AM
I don't know what it is but something with the camera view makes me sick to my stomach every time. :idk:
Oh. Motion sickness. My girlfriend is like that too. We tried watching Quarantine once at home and the longer the movie went on, the farther down in the chair she sank. We had to stop watching just short of her hitting the floor.

Thumper1016
10-28-2012, 12:11 AM
Yeah it sucks because there are a lot of FP games I would love to play. I am sure I have missed out on alot of good games.

DisturbedShifty
11-01-2012, 11:56 AM
Halo 4 Reviews

Game Informe (http://www.gameinformer.com/games/halo_4/b/xbox360/archive/2012/11/01/halo-4-review-343-industries-balances-old-and-new.aspx)r - 9.5
IGN (http://www.ign.com/articles/2012/11/01/halo-4-review)- 9.8
1UP.com (http://www.1up.com/reviews/halo-4-review-laying-groundwork)- A-
Inside Gaming (http://www.insidegamingdaily.com/2012/11/01/halo-4-review/)- 10/10 (This one admittedly is a little bias as the guy who reviews it is a uber Halo fan, LOL)
X-Play (http://www.g4tv.com/games/xbox-360/53696/halo-4/review/)- 4.5/5

Spesh
11-01-2012, 12:38 PM
Beat me to it Shifty. IGN is calling for it to be game of the year.

Video review for those interested, graphics look stunning:


http://www.youtube.com/watch?v=rNoSEj1k9V0

It looks like they did alot of small things i approve of. For example: facial animations. From the review, it looks like they nailed it. They compared it to LA Noire, but to me it looks more realistic in this game. Hell of a start for 343 industries.

DisturbedShifty
11-01-2012, 12:50 PM
Beat me to it Shifty. IGN is calling for it to be game of the year.

Video review for those interested, graphics look stunning:



It looks like they did alot of small things i approve of. For example: facial animations. From the review, it looks like they nailed it. They compared it to LA Noire, but to me it looks more realistic in this game. Hell of a start for 343 industries.

Pfft. Course I did. I am nuts for Halo like you are for mass Effect. LOL! Tuesday can't get here soon enough!!!

As for the "small things", if you really want to appreciate this game you need to read the books. 343 has made it a point to incorporate the expanded universe of Halo. Unlike Bungie who pulled a George Lucas as just ignored the fictions that others created to help shape their universe.

Spesh
11-01-2012, 01:14 PM
Pfft. Course I did. I am nuts for Halo like you are for mass Effect. LOL! Tuesday can't get here soon enough!!!

As for the "small things", if you really want to appreciate this game you need to read the books. 343 has made it a point to incorporate the expanded universe of Halo. Unlike Bungie who pulled a George Lucas as just ignored the fictions that others created to help shape their universe.

:lol:

Well, i meant "the little things" more directed at in game stuff. The review made a point of mentioning the sound effects. Things like the rattling of guns and Master Chiefs armor sliding and clanking against itself. Effects like that could be considered minor, but add a level of realism to it that helps the player get into the game. The biggest thing 343 nailed was the story, from the sound of it. It would have been incrediable easy for this studio to make a game involving big explosions and Master Chief running through set pieces. Instead, it looks like they focused on a very human story: the friendship of Chief and Cortana. Its ambitious and it sounds like they nailed it. I very much appreciate that.

Im currently playing through the Assassin's Creed series and a few games ago they took away a romantic love interest from the main character. Having spent 3 games building that up, youd think the main character would have some regret over it. I kid you not, there was a single sentence from the main character concerning it in the following game. Im working through the latest game now and still no real mention of it. Im glad Halo didnt make a similar mistake.

As for the fiction, i actually read one of the books. It was after the original game, think it concerned the fall of Reach. It was.....alright. I couldnt get into the following stuff. Relatively recently, ive had people try and convince me to give it another go(think they specifically pointed out "Cole Protocol" if i recall correctly?). Just havent had the interest in it thus far. If Halo 4 knocks the feet out from under me, ill probably give it another try.

DisturbedShifty
11-01-2012, 02:06 PM
:lol:

Well, i meant "the little things" more directed at in game stuff. The review made a point of mentioning the sound effects. Things like the rattling of guns and Master Chiefs armor sliding and clanking against itself. Effects like that could be considered minor, but add a level of realism to it that helps the player get into the game. The biggest thing 343 nailed was the story, from the sound of it. It would have been incrediable easy for this studio to make a game involving big explosions and Master Chief running through set pieces. Instead, it looks like they focused on a very human story: the friendship of Chief and Cortana. Its ambitious and it sounds like they nailed it. I very much appreciate that.

Im currently playing through the Assassin's Creed series and a few games ago they took away a romantic love interest from the main character. Having spent 3 games building that up, youd think the main character would have some regret over it. I kid you not, there was a single sentence from the main character concerning it in the following game. Im working through the latest game now and still no real mention of it. Im glad Halo didnt make a similar mistake.

As for the fiction, i actually read one of the books. It was after the original game, think it concerned the fall of Reach. It was.....alright. I couldnt get into the following stuff. Relatively recently, ive had people try and convince me to give it another go(think they specifically pointed out "Cole Protocol" if i recall correctly?). Just havent had the interest in it thus far. If Halo 4 knocks the feet out from under me, ill probably give it another try.
Fall of Reach is one of the best book because it reveals how the Spartans were made. And that is the book that Bungie ignored when making Halo: Reach. They threw the canon all to hell by making Reach. 343 has since patched it up with some fiction that made both work. But it shouldn't have never happened in the first place. As for the rest of the books, they are all pretty good. Except the novelization of the first game, called The Flood, that was terrible. The newest books out by Greg Bear (Forerunner trilogy) and Karen Traviss all tie directly into the new video games. But the other books help as well.

As for the graphics and the sounds, you are right. It blows my mind that this is a Halo game.

DisturbedShifty
11-06-2012, 06:49 PM
So I have been playing he new game for a bit now. I haven't finished the game yet, but this is looking to be the best halo yet!

The opening cinematic is PC quality and total fan service. The new CoD style controls are a welcomed change and fit just fine in the universe. LOVE being able to sprint. As Spesh said earlier, the sound in the game is amazing. Though I think they need to tone down the worthog a little. But if this game wins any awards this year it will be for sound design.

I haven't played must of the multiplayer. But what I have played in really like. It is fun like Halo 2 and 3 were.

Overall, if you own an xbox this is a must own title.

Forgive my spelling. This was sent from my phone.

JackFinfan
11-07-2012, 04:50 PM
I havn't played campaign yet, but I played 2 hours of multiplayer last night. Graphics and sound were amazing and the attention to detail was apparent. I think they did a really good job of borrowing Call of Duty features like the kill cam and loadouts. There's a lot of customization, especially for a Halo game. The aim and firing reminded me more of halo 2 and 3 (which is a good thing). There were a lot of nice little features, like in CTF if the flag was dropped, you could see how much time there was until it goes back to base. Also, your screen had indicators as to where weapons were on the map. The only thing I wasn't thrilled about was the maps seem kind of generic. Then again, I havn't played everyone of them yet, and I havn't played any of the downloadable maps.

Other things I noticed:

-rockets are much weaker
-the human shotgun is beastly and actually has some 1 shot kill range to it.
-ordinance drops are a nice touch.
-vehicles were much weaker, especially banshees.
-spawn points varied much more than I've seen in any Halo.
-similar to COD, you sometimes enter in games already in progress.
-they award you for a lot more than just kills. If you played Reach, you know that it was very hard to get an assist. But in Halo 4, it reverts back to 3 in that regard. Also, you get points for things like distracting, vehicle kills, & vehicle assists.

I havn't played enough to award it best Halo multiplayer yet, but I will say its first impression was on par with my first impression of Halo 2.

ChambersWI
11-07-2012, 05:43 PM
the needler is actually REALLY good now.

Some of my friends don't like the campaign, but it's fairly obvious that they are building to the next game. I enjoyed the campaign, but it seemed rather short to me.

DisturbedShifty
11-07-2012, 07:40 PM
I havn't played campaign yet, but I played 2 hours of multiplayer last night. Graphics and sound were amazing and the attention to detail was apparent. I think they did a really good job of borrowing Call of Duty features like the kill cam and loadouts. There's a lot of customization, especially for a Halo game. The aim and firing reminded me more of halo 2 and 3 (which is a good thing). There were a lot of nice little features, like in CTF if the flag was dropped, you could see how much time there was until it goes back to base. Also, your screen had indicators as to where weapons were on the map. The only thing I wasn't thrilled about was the maps seem kind of generic. Then again, I havn't played everyone of them yet, and I havn't played any of the downloadable maps.

Other things I noticed:

-rockets are much weaker
-the human shotgun is beastly and actually has some 1 shot kill range to it.
-ordinance drops are a nice touch.
-vehicles were much weaker, especially banshees.
-spawn points varied much more than I've seen in any Halo.
-similar to COD, you sometimes enter in games already in progress.
-they award you for a lot more than just kills. If you played Reach, you know that it was very hard to get an assist. But in Halo 4, it reverts back to 3 in that regard. Also, you get points for things like distracting, vehicle kills, & vehicle assists.

I havn't played enough to award it best Halo multiplayer yet, but I will say its first impression was on par with my first impression of Halo 2.

The vehicles and rockets (probably the Fuel Rod Gun as well) are weaker because there is no armor lock. The Reach weapons were over powered because they had to compensate for that stupid power lock.

Also I personally think Halo out "CoD-ed" Call of Duty. I think Black Ops is going to be hard pressed to top Halo 4.


the needler is actually REALLY good now.

Some of my friends don't like the campaign, but it's fairly obvious that they are building to the next game. I enjoyed the campaign, but it seemed rather short to me.
That needler is a godsend against the new enemies.

Forgive my spelling. This was sent from my phone.

JackFinfan
11-07-2012, 10:13 PM
The vehicles and rockets (probably the Fuel Rod Gun as well) are weaker because there is no armor lock. The Reach weapons were over powered because they had to compensate for that stupid power lock.

Also I personally think Halo out "CoD-ed" Call of Duty. I think Black Ops is going to be hard pressed to top Halo 4.


That needler is a godsend against the new enemies.

Forgive my spelling. This was sent from my phone.


Not sure about that, The rocket has been powerful since Halo 1. I feel like I kill people much quicker with this DMR. There's another gun that looks like the fuel rod gun, and it's really powerful. Also, like I said, the shotgun packs more of a punch in 4 than Reach. So, it seems like for the most part, guns are more powerful in 4 than in Reach.

JackFinfan
11-07-2012, 10:15 PM
I'm really happy about the Banshees being weaker. In Reach, people could take so much flak and still survive. I remember seeing kill totals that were insane from people in banshees. Now all it takes are a couple people to concentrate fire on it, and it'll go down.

Spesh
11-09-2012, 08:27 PM
So, i picked up Halo 4 on Tuesday and continued my abusive relationship with the series. Everytime i beat a Halo game i scream at it "No, im done, ill never buy another one again, its over!", then a year later a new one comes out and says "hey baby, ive changed, gimme another try" and i am all to willing to say "okay, it'll work this time". Why do i do this? Because i have no self respect.

Anyways, i beat it Wednesday but have wanted to sit back and give it a few days before i "vocalized" my thoughts on it. Going to go through the good and bad. Keep in mind, i havent touched multiplayer yet and while i will be hitting Spartan Ops im not sure ill play the competative multiplayer. I tried to keep the spoilers to an absolute minimum. Nothing in my posts should surprise anyone who has seen a trailer or viewed this thread.

The Bad-

1) Lack of content: The length of the game was easily the biggest disappointment for me. Undoubtably the shortest game in the series, i had very little difficulty beating almost every mission in less than an hour. Combine that with what, 8 missions? It didnt take long to blow past it. Even another mission or two would have helped immensely and would have fleshed out the story better.
As well, the removal of Firefight mode is a curious decision. Again, i havent played Spartan Ops but thus far ive heard it wasnt to thrilling. Perhaps in time the Spartan Ops will totally replace Firefight, but at this moment im a bit puzzled at why they would do this.
And what was with the theater option no longer working for the campaign? Bad 343, bad!

2) Equipment availability/usefulness: I broke this up into two parts. In the original Halo series, especially in the first one, different guns served different purposes. Human weapons were generally better at killing the Flood, while Covenant weapons were generally better at killing Covenant. Combine that with long and short range weapons as well as potential ammo availability, it added a some tactical element to the games. In Halo 4, the new weapons dont provide any sort of tactical element that i could see. The new weapons dont fill any niches and often are identical as other factions weapons in their use. I understand there are game balancing issues(especially with multiplayer), but it was still a bit of a let down.
Second, the availability of weapons and equipment was a bit frustrating. There were some weapons you dont have access to until halfway through the second to the last level. By that point, the game was basically over. Its almost like they merely wanted to introduce those weapons so you can screw with it for a few minutes to be prepared for their function in multiplayer. This is not an uncommon occurance in games, but it seemed like Halo purposedly waited until the very end to introduce things.

3) Exploration: Some of the other games rewarded you for exploring. They were usually little clues to get a better idea of the Halo universe. In this game, 343 wanted to reward players for exploring. They gave weapons out if you found certain spots but also gave out key plot points that were only available if you tracked down them down. I wouldnt have had a problem with this if the game didnt punish you for taking to long. The entire game was one fight after another, far more so than in previous games. As well, you often have a running clock scenario to deal with. Both of those things arent a problem either. The problem is combining the two vastly different game styles.

4) Second disk: Being forced to install the second disk was seriously a dick move by 343. Just a crappy thing to do. Having an old school refurbished hard drive means i dont have alot of room anyways, but having to delete various things to fit it on was frustrating. I almost went into a nerdrage meltdown when i was forced to delete some Mass Effect 3 content.

5) "3": You have to do every objective almost always 3 times. Not really a complaint, but alittle variety would have been nice.

6) "Infinity": Infinity is a microcosm of my frustration with the game. They spent multiple trailers shoving this ship in our face...and then you dont spend much time with it. Its clear they wanted to make this an iconic vessel(ala the Normandy of Mass Effect) but i found myself not caring in the least about it. I dont want to expand on that microcosm anymore than that, for fear of giving things away, but suffice to say i had that attitude towards other parts of the game.

The Good-

1) Story: The story is a typical Halo story. In my opinion, there really hasnt been a great in game story since the original, which had multiple twists and deceptions. This one is neat and sets up the trilogy, but it has its share of cliches. "Destiny" is brought up on more than once and alien religions play a part.
While the story the overarching story is largely neutral, whoever wrote the personal story concerning Master Chief and Cortana deserves all the beers. In a surprise twist, this is a very epic tale and is emotionally stirring. In the past people have tried to insist to me that Halo is a work of art. I laughed at them. The stories have largely been an excuse to slaughter hordes of enemies. But by god did 343 change that. Only the Mass Effect series has brought up this type of emotion in a video game. While the critics have focused on the Cortana element(which was exceptionally done), 343 also directs their attention to Chief. You start to question whether you are playing a hero or a unfeeling creature. This was, without a doubt, the best part of the game.

2) Audio/Visual: As previously mentioned, best graphics on xbox. Stunning. Audio is also exceptional. At different times i could tell i was about to be ambushed because i could hear the soft steps of an emeny just outside my radar range.
But those two aspects pale in comparison to the face animations and voice acting. You can tell characters are making grueling decisions while suffering conflicting emotions by what you see on the screen. For a game who's main character is all but faceless, this was a nice touch. The voice acting was phenomenal. Jen Taylor killed it as Cortana. I cant give enough praise to her or the voice actor for Master Chief. Well played.

3) New enemies: Unlike the new weapons, the new enemies were extremely well done. I had to change tactics throughout the game. Fighting more then one Knight at a time filled me with apprehension and the enemies that can scale walls flanked or ambushed me multiple times.

4) "Feel": I dont know any other way to explain this, but this "felt" like what the other Halo games wanted to be. Perhaps its because this was the first game in which you didnt start off in the middle of a war. Perhaps its because you had to track down individuals. Perhaps its because you had something at stake. I dont know, but in this game you werent just trying to mow down the enemy and save humanity in an abstract way. You were trying to save individuals and you were on a mission to stop a threat. This was the type of mission that you could see Master Chief, and others, going off on.

5) "Other games" mechanics: Shifty and others have pointed this out, i just thought id throw my support behind it. Halo had many CoD influences and i thought it generally did a great job with incorporating their mechanics. The quicktime events were much smoother than in CoD(at least the CoD's ive played). Also a couple nods to other games, some like i mentioned above but others i dont want to type out for fear of even minor spoilers.

6) Difficulty: This was a tough game. I liked that. I played on Normal and had as much trouble with that setting as i did with Resident Evil 6 on its hardest setting. I look forward to the challenge of higher difficulties.

I wanted to do the bad first because i wanted to end with the good. This was an very good game. My biggest complaint was the relatively short length of the campaign, meaning i enjoyed it so much i wanted more. This isnt game of the year but it could be the best Halo since the original. The only thing that prevents me from crowning it is the odd choices to try and fix things that werent broken content wise. And even that could be fixed with the additional upcoming content for Spartan Ops.

343 can now rest easy. This would be a great game even if it was made by an established company. For their first go around, this was a triumph. They respected the story that came before it without using it as a crutch. They were very clever in giving the player nods to the past. Whether it was a line or a plot point, they rewarded old hands of the series. And, most importantly, they didnt just make this game an excuse to make more games. There was a definitive ending which also left open possibilities(unlike say, Halo 2, which i considered it to exist soley to make Halo 3). I look forward to playing it again on a harder difficulty, checking out co-op campaign, and keeping up with the updates. Well done 343.

I wanted to add one or two more in the good column but im about to be pulled away(also forgive any misspellings), so if i missed something feel free to point it out.

DisturbedShifty
11-10-2012, 12:00 AM
Great review Spesh. I can agree with most of that. Especially coming from a non die hard like myself. Which I have been looking for a review like that.

That said, as a die hard fan, I can look over most of the negatives. Except two things. The sound of the Warthog is TOO loud. And the weapons in campaign that are dropped by enemies DO disappear. It has to be a glitch. Because that was never a problem in past Halo games. The only time they would vanish is if you hit a check point. And only the dropped weapons.

I still haven't beat the game. Due partly to work and partly to playing it through on Heroic first time through. Which by the way Spesh, does make the campaign more enjoyable.

Forgive my spelling. This was sent from my phone.