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Motion
08-25-2005, 09:26 AM
I know theres a few socom fans here. Socom 3 looks by far to be the best one yet. Plenty of new weapons, vehicles, twice as many players per map, and MUCH bigger maps. For those of you familiar with Socom 2 maps heres a pic comparing a Socom 3 map to the Socom 2 maps.
http://www.finheaven.com/images/imported/2005/08/socom3usnavyseals20050823060837622000000-1.jpg

mor911
08-25-2005, 09:30 AM
Is this true? Is this for real?

Am I in a thread that's about something besides Madden??

MY GOD!! THANK YOU!!!

SpeedRush99, I am forever in your debt!

MillerTime
08-25-2005, 09:31 AM
Im a big Socom fan, can't wait for Socom 3. That map is HUGE! I like the idea of adding vehicles, I just hope its not too laggy online

Jt0323
08-25-2005, 09:45 AM
i got a beta version of Socom III, my friend got it for me, you can olny do online, i think its great so far, the spawning is back so when u die u need to wait 5 secounds to be back in the game, also the adding of the vehicles and swiming are great!

people are selling the beta on ebay...
http://cgi.ebay.com/Socom-3-Beta_W0QQitemZ8210420598QQcategoryZ62053QQssPageNameZWDVWQQrdZ1QQcmdZViewItem

wow thats a lot for a beta...

Motion
08-25-2005, 12:10 PM
Is this true? Is this for real?

Am I in a thread that's about something besides Madden??

MY GOD!! THANK YOU!!!

SpeedRush99, I am forever in your debt!

No problem :lol:



Im a big Socom fan, can't wait for Socom 3. That map is HUGE! I like the idea of adding vehicles, I just hope its not too laggy online

I'm with ya, I love socom. Supposedly their using a new streaming technology to help with the lag, so hopefully it works. This game looks so sweet, 32 players per map now too. Comes out Oct. 11th.

MillerTime
08-25-2005, 04:03 PM
"""""""""The first two games in Zipper Interactive's SOCOM series have been insanely popular, mostly due to their fantastic online play for up to 16 players. This year, Zipper and Sony will release a third game in the line, and as you might expect, the third game is bigger, offering more options and lots of interesting enhancements.

Some of the big new ideas for SOCOM 3 are common-sense enhancements that really do appear to make the gameplay deeper and more varied. You'll be able to swim in SOCOM 3, which opens up a lot of stealthy water routes. You can submerge underwater for periods of time to avoid detection by nearby enemy patrols, too. The game will have a handful of different vehicles, including fast-moving assault trucks and armed boats. Each vehicle will have multiple mounting points, so you can enter as a driver or just pop right to one of the turret spots and start taking care of business. You'll find turreted positions that contain miniguns, grenade launchers, and so on. This makes the vehicles pretty deadly when they're full of troops.

SOCOM 3 will contain around 30 different weapons, including assault rifles, submachine guns, shotguns, pistols, mines, and grenades. Additionally, you can customize many of these weapons with 20 different attachments, which will include supressors, optic systems, and grenade launchers. You'll also be able to employ an air burst grenade launcher, which locks onto a target, then explodes a few feet above it, sending the shrapnel raining down on any enemy foolish enough to duck behind cover.

Teamwork has always been a big part of the SOCOM single-player game, as you're always rolling with three other soldiers. Commanding those troops will be easier this time around thanks to a radial menu. You can also use one button to give specific orders. The breaching system has been enhanced a bit, and now you'll be able to lead a breach yourself, rather than always let your team do the work. Artificial intelligence has been improved on both sides of the gun. Your teammates will react more intelligently to orders, and enemies are much better about not standing out in the open and letting you put holes in their heads. Enemies will be quick to flank you and will attempt to find cover. On top of that, SOCOM 3 allows for more enemies to be active at the same time, so you'll encounter much more resistance from your foes.

With the addition of vehicles, SOCOM 3's maps and missions will be much larger--up to six times larger than the maps typically found in SOCOM 2, in fact. To address the potential problem of wicked-long missions, SOCOM 3 will have in-mission checkpoints. When you reach a checkpoint, you can save your game and heal your troops before continuing on.

The multiplayer is also getting larger--twice as large, since the player count is going from 16 to 32. Again, you'll see vehicles and much larger maps here to accommodate the increased player count, though smaller versions of the maps are available for lower player counts. The SEALs-vs.-terrorists team-based gameplay that the series is famous for is present and accounted for in SOCOM 3, and there will be an additional two gameplay modes. Convoy puts one team in control of a series of vehicles. Weak, unarmed cargo vehicles need to get across the map, and one team will protect the convoy while the other attempts to blow up the cargo carriers. Control mode puts five control points on the map, and it's up to each team to quickly claim all five points. You won't necessarily be battling back and forth in control mode, as both teams can claim the same point. You won't "steal" a point from the enemy by taking one of their points; it's just the first team to get all five. The game will have 12 all-new maps, and seven of these maps include support for vehicles, though you can disable vehicles entirely, if you like.

Another interesting addition to the game is a slew of community features that will bring in a lot of ways for SOCOM players to connect. You'll have an e-mail account, and the game will have built-in message boards. The developers of this game will use this to answer questions about the game, take any reports of bugs or exploits, and conduct polls about things such as new maps. The team is currently looking at ways to include downloadable content for the game (though it wouldn't say whether the game would include support for the little-used PS2 hard drive), and if enough players demand it, the team would likely be able to bring back some of the old maps from SOCOM and SOCOM 2. SOCOM without Desert Glory and Frostfire? Say it isn't so!

The community features also include what sound like some pretty robust clan and ladder features, too. When you register a clan, you'll be able to enter that clan into ladders based on the times that your clan is available to play. So if you're all unemployed, get into the "anytime" ladder. There will be ladders for weekend warriors, and they'll even get as specific as, say, 5:00pm to midnight. Ladders will be added and removed depending on popularity.

SOCOM 3 will "talk" to the PlayStation Portable SOCOM game, Fireteam Bravo. Essentially, there will be bonus goals in SOCOM 3's missions that, when completed, will have an impact on a mission in the PSP game. So, for example, if you clear out a level of enemies, you might encounter less resistance in a mission that takes place in the same area of operation on the PSP.

From a graphics and sound perspective, SOCOM 3 definitely improves on the previous game. The environments look a lot more realistic, with great-looking textures. The game will have support for progressive-scan sets and 16:9 displays, too. On the sound side, expect to hear nicely realistic sounds for vehicles and gunfire. Like the previous games in the series, SOCOM 3 will have Dolby Pro-Logic II support. """""""""""

LINK (http://www.gamespot.com/ps2/action/socom3/preview_6126029.html)


Its going to be awesome

Timmy54
08-25-2005, 05:38 PM
I can not wait for this game, i loved playing 1 on line, i didnt get into 2 as much but i think with 3 i will be right back in the fold.

Slappy8800
08-25-2005, 06:34 PM
bah the only reason i wish i had a PS2

Maynard the Hammer
08-25-2005, 08:39 PM
I can not wait for this game, i loved playing 1 on line, i didnt get into 2 as much but i think with 3 i will be right back in the fold.

me neither. alot better than madden, imo.

FinsNCanes
08-25-2005, 08:46 PM
I'll be playing.


So if somebody maybe wants to start a clan I'm all in. Maybe we could start playing some Socom 2 for ****s. I heard it won't help us out at all in 3 because it's a lot different. I'm tired of dying 20 times a game to stupid *** nade throwers (and I heard it cuts down on that a lot).

MillerTime
08-25-2005, 09:03 PM
me neither. alot better than madden, imo.
:yes:

Timmy54
08-25-2005, 10:34 PM
socom 1 ruled on line, till the cheaters found the hidden passages in two of the maps. #2 was not as good as every time you walked around a corner someone hit you with a gernade. In real life you can not throw 100 gernades per minute. I used to be a decent sniper but near the end was doing alot more clearing of areas on foot patrol. I am much better as a mobile person than one waiting on the enemy to attack.

John Biello
08-25-2005, 11:24 PM
i wasted a good portion of my life playing socom 2. after joining the xbox faithful, that may be the only thing to get me back on a laggy ps2 internet connection.

Motion
08-26-2005, 09:34 AM
I can't wait to jump in a humvee and run over some people. And on the flip side I can't wait to find a good sniping spot and pop the drivers of vehicles and watch them drift away. Really looking forward to this game. I'll be living online!