I thought this was interesting... Mostly because they've all but jumped ship without really waiting on the PS3. I'm sure things change once the PS3 actually launches. The guy makes some good points though.WeĂ˘â‚¬â„˘re doing simultaneous development on Xbox 360 and PC, and we intend to release on PlayStation 3 simultaneously as well, but itĂ˘â‚¬â„˘s not a mature enough platform right now for us to be doing much work on.The difference between theoretical performance and real-world performance on the CPU level is growing fast. On, say, a regular Xbox, you can get very large fractions of theoretical performance with not a whole lot of effort. The PlayStation 2 was always a mess with the multiple processors on there, but the new generations, with Cell or the Xbox 360, make it much, much worse. They can quote these incredibly high numbers of giga-flops or tera-flops or whatever, but in reality, when you do a straightforward development process on them, theyĂ˘â‚¬â„˘re significantly slower than a modern high-end PC....The graphics systems are much better than that, though. Graphics have an inherent natural parallelism. The capabilities of the Xbox 360 and PS3 are really good on the graphics side Ă˘â‚¬â€ť although, not head or shoulders above any PC stuff that you can buy at a higher price-point.The Xbox 360 will probably will be id's primary development platform. As it is right now, we would get the game up on the 360. When I would do major hack-and-slash architectural changes it was back on the PC, but itĂ˘â‚¬â„˘s looking like the Xbox 360 will be our target.
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I'll be buying the magazine to read the full interview, good stuff.
EDIT -- I also thought this was funny because I (nor any gamer I know) consider id soft to be a "big-name" developer. I would care less if id was (or was not) making games for my system. Granted, the more games, the better.