That being said, almost everything you mentioned was fixed in the second game. The combat is completely different. Its been upgraded to be very close to "Gears of War" combat style. The character classes are not only unique, but so good that they didnt change anything about them in the third game(save for adding a new move or two for variety). Wasnt interested in the story? Fair enough, the second game is almost completely character driven and only held together by a loose(and almost cliche') storyline. Yet its still considered one of the best games made because of how well done those characters and situations are. Not to mention one of the most personal simply because of the various choices you make and the consequences hanging over your head.
Anyone hung up on the first game should really download the free demo for the third game. You will be shocked at the night and day difference with graphics and combat. If you enjoy it, then id suggest just sticking to the main storyline in the first game and putting your head down and finishing it. You WILL be rewarded for your perseverance with the second game.
Terrorist attack count against the Anything Goes Thread: 5
http://content.usatoday.com/communit...1#.Tz6JplGwX0TIn case you don't know, a playable demo has already hit Xbox Live and the PlayStation Network.
But next week, a select intrepid few will have the opportunity to play the full game before it hits stores. Publisher Electronic Arts will be launching copies of the game into space using weather balloons that will be released in New York, San Francisco, Las Vegas, Berlin, London and Paris.
The hype machine is out in full force...
Last edited by Locke; 02-17-2012 at 12:13 PM.
So played the multiplayer demo last night with a friend. We were up until 6:30 in the morning. It was that addictive.
The good: you get alot of customization options for your character. Everything from appearance to skills to weapons. Its extremely challenging, but also rewarding. As well, the game randomly changes things up every few waves. For example: me and my friend burned down the first 2 waves, on the third wave they changed the objection to "uploading" data at a certain location, i got it but we were so torn up in the process the enemy had little problem finishing us off. The next round we played, we got to the 3rd wave, only for the objection to be hunting down a certain type of enemy. By changing it up it kept us guessing, it was hectic but extremely fun. Every round gave out medals and cash based on how you did that can be used for weapons, armor, extra ammo, medigel, etc. As well, your character levels up while you play, so you can spend points on new skills.
The bad: Not so much bad but pet peeves. For one, they possibly nerfed Sentinel. Either that or we were both bugged badly. We both died a few times with our tech armor still up. As well, it didnt really take damage as it never broke. In order to break it and get the "push back" effect you would physically have to press the button. Keep in mind, it was NOT like that in the regular game demo, so its possibly it was buggy because it was a demo, who knows. Anyways, the main problem i had was when i tried out a Turian. He couldnt dodge, lunge to the side, and avoid like the human characters could. Its possibly that more human-like characters can(Drell for instance), but for the Turian it was almost like playing the first game again. Needless to say, my dreams of leveling up a Salarian Sentinel took a beating last night.
Final verdict: the pro's of multiplayer far outweigh the con's. As i said, the "bad" was more of personal pet peeves then anything else. Ill be playing it addictively on at least a few of my Shepards, and Locke has indicated hes game(unless anything i wrote was a game breaker). If anyone wants to join us, im fairly certain god intended for a 4 man Miami Dolphins group to save the galaxy. I mean, who else is there to rely on, the Jets? Please.