Big news out of still-possible-GOTY-contender BioShock Infinite today, as Ken Levine announced two separate pieces of downloadable content for the game. The first is out today, and called Clash in the Clouds. It’s a difficult, battle arena-style event modeled after the games tough 1999 mode. Players will complete challenges by killing enemies under certain conditions, and use the cash they win to unlock bonuses like audio files or concept art...
If it seems odd that a game criticized so much for its overly abundant combat would release its first DLC based entirely around combat, well, keep listening. Levine announced a second piece of DLC, one designed by the core Infinite Team who has been thinking about it since the game shipped. It’s a two-part outing called “Burial at Sea,” and as the title implies, it takes place in the city of Rapture.
Specifically, players will take control of Booker DeWitt (still attached at the hip to Elizabeth), and explore Rapture not after its fall, but in its prime when it was still Andrew Ryan’s utopia showcasing the best of what man can achieve. Levine promises this DLC will be “a little more narrative oriented, obviously. A love letter to the fans.”
In the first part, players control Booker, in the second, they’ll be in Elizabeth’s shoes instead.
“We decided we wanted to shift things around a little bit for the third one, so the player character in the third DLC, you get to play Elizabeth and the gameplay is quite different as her. She’s not the tank that Booker is. And you’ll see how all the stories come together.”